4/18/2024 0 Comments Half life 1 custom texture![]() ![]() This quirk is actually used by some stock HL textures as well to provide material sounds to several textures with one entry, e.g. ![]() However, "ELEV1_FLR" is also listed, but cannot be used for this purpose: if you create "ELEV1_FLR_MyFlr", only the first 8 characters match.įor this reason 12+ character names in the materials file are "special" and will be highlighted in the Gallery below. If you create a custom texture, called CRETE2_FLR03_NU, it will still sound like a Grate because the first 12 characters match. The comment is interesting for mappers, because it means that it is possible to add many more custom textures without having to overwrite existing ones: by using an existing 12-character material in the list, and using that name as a prefix for your new texture, the first 12 characters will match.įor example, "CRETE2_FLR03" is listed as a "Grate" type texture that is 12 characters long. ![]() NOTE: only the first 12 characters of the texture name are used The header of materials.txt includes this information: Note that all HL textures have a 15-character name limit, so when using one of these methods, be sure the new texture name still fits. Some quirks of the system can be exploited by mappers to make adding new textures easier. BSP-included textures override those from WAD files, so your custom textures should take precedence over the stock HL ones.
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